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Old February 5th, 2002, 11:43 PM
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Default Re: Stronger Planets mod idea

My Proportions mod works on this issue in a few ways:

1) Planetary cargo/deployment capacities increased.

2) Homeworld "cultural center" facilities, urban, and other facilities also add more cargo/deployment space.

3) Planetary weapon mounts increase both range and accuracy (as well as damage) because they have fixed target reference points.

4) New weapon platform components including non-computer command centers with higher levels of development give to-hit bonuses for better trained crews. Also, there are some large and expensive fire control center components which give nice to-hit bonuses (and similar can also be placed on large defensive bases).

5) Increased population damage-to-kill.

I'm waiting to see what's going to be in the first Gold patch to decide exactly what I'm going to do with ground troops, but in my current first Proportions upgrade I've increased troops damage resistance by about 100 times, both to reduce the ability to zap them from space, and to lengthen ground wars. I also upped planetary shield generators to go up to 25000 or so strength, because otherwise they don't compete at all with shield WP's.

In my more ambitious (and thus unfinished) Foundations mod, I also added various flavours of planetary PD components, which like those shown here are given a small size per weapon to increase their rate of fire and number per platform.

However, I'm thinking I don't like the "reduce the size" option nearly as much as the "increase the planet's capacity" approach, because it then becomes possible to transport planetary weapons easily, which especially makes no sense for the bunkers listed here, etc. Massive planetary defenses should (logically/realistically speaking) be relatively difficult to transplant from world to world.

So, I will probably be changing Foundations' smaller PD components to be a bit bigger, and just increasing capacities on planets more.

PvK
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