Re: Stronger Planets mod idea
I have just put together a set of planet-based missiles to beef up the wep platforms based on much of the feedback from the group. Thanks to SkiGrinder, Q, geoschmo and PVK for your inputs.
To use these, you need to change the current component file's capital missile vehicle type as follows. (Remember to do it for all 6 tech levels!):
Change "Ship\Base\Sat\WepPlat" to "Ship\Base\Sat"
This will prevent the AI from putting in low-end missiles in his wep platforms.
Next, add in the following beefed up wep platform based missiles to the file:
Name := Heavy Capital Ship Missile I
Description := Planet-Launched Super-Heavy missile with nuclear warhead mounted in armored Silos.
Pic Num := 67
Tonnage Space Taken := 10
Tonnage Structure := 500
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := WeapPlatform
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2001
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Missile Weapons
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Seeking
Weapon Target := Ships\Planets
Weapon Damage At Rng := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := capshpms.wav
Weapon Family := 2
Weapon Seeker Speed := 10
Weapon Seeker Dmg Res := 90
Name := Heavy Capital Ship Missile II
Description := Planet-Launched Super-Heavy missile with nuclear warhead mounted in armored Silos.
Pic Num := 67
Tonnage Space Taken := 10
Tonnage Structure := 500
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := WeapPlatform
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2001
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Missile Weapons
Tech Level Req 1 := 2
Number of Abilities := 0
Weapon Type := Seeking
Weapon Target := Ships\Planets
Weapon Damage At Rng := 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 150 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := capshpms.wav
Weapon Family := 2
Weapon Seeker Speed := 11
Weapon Seeker Dmg Res := 105
Name := Heavy Capital Ship Missile III
Description := Planet-Launched Super-Heavy missile with nuclear warhead mounted in armored Silos.
Pic Num := 67
Tonnage Space Taken := 10
Tonnage Structure := 500
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := WeapPlatform
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2001
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Missile Weapons
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Seeking
Weapon Target := Ships\Planets
Weapon Damage At Rng := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200 200
Weapon Damage Type := Normal
Weapon Reload Rate := 3
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := capshpms.wav
Weapon Family := 2
Weapon Seeker Speed := 12
Weapon Seeker Dmg Res := 120
Name := Heavy Capital Ship Missile IV
Description := Planet-Launched Super-Heavy missile with nuclear warhead mounted in armored Silos.
Pic Num := 67
Tonnage Space Taken := 10
Tonnage Structure := 500
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := WeapPlatform
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2001
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Missile Weapons
Tech Level Req 1 := 4
Number of Abilities := 0
Weapon Type := Seeking
Weapon Target := Ships\Planets
Weapon Damage At Rng := 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := capshpms.wav
Weapon Family := 2
Weapon Seeker Speed := 13
Weapon Seeker Dmg Res := 140
Name := Heavy Capital Ship Missile V
Description := Planet-Launched Super-Heavy missile with nuclear warhead mounted in armored Silos.
Pic Num := 67
Tonnage Space Taken := 10
Tonnage Structure := 500
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 10
Vehicle Type := WeapPlatform
Supply Amount Used := 2
Restrictions := None
General Group := Weapons
Family := 2001
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Missile Weapons
Tech Level Req 1 := 5
Number of Abilities := 0
Weapon Type := Seeking
Weapon Target := Ships\Planets
Weapon Damage At Rng := 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500
Weapon Damage Type := Normal
Weapon Reload Rate := 1
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := capshpms.wav
Weapon Family := 2
Weapon Seeker Speed := 14
Weapon Seeker Dmg Res := 200
[ 05 February 2002: Message edited by: Emperor's Child ]
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Emperor's Child
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