Quote:
Ballbarian said:
Version 1.00 changes to spells:
Blink -> requires a gem now.
Touch of Madness -> requires a gem now.
Breath of Winter -> requires a gem now.
It is my understanding that mods can be changed and adjusted even after the game is in progress, so this might be useful knowledge for long single player games. [Please correct me if I am mistaken.]
Feel free to make suggestions, and of course, you can always make changes to your own copy of this mod for your own games. I really just made this for my own use, but thought others might find it useful as well. [img]/threads/images/Graemlins/icon40.gif[/img]
|
The keyword is that mods can be
changed in mid-game. Just so that new players know. You have to start the game with the mod in place. You cant turn on a mod in mid-game.
For that reason, many people recommend that you create and use a dummy mod for every game that you start. That way, if things pop up as available mod-fixes, you can paste them into your dummy mod continually adding them.. This mod, the blessings fix, various indept fixes, heroes, etc.
I rather wish that the devs would note the general tendency and have the game automatically recognize a filler.dm even if it doesnt exist. That way mods can always be added later in a game. I think that it would help in boosting mod use which they do seem to be interestd in.
Gandalf Parker