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Old July 18th, 2007, 03:18 PM

jutetrea jutetrea is offline
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Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd


Looking for instructions on how to develop GOD files, include them in the GOD_BIN and then most importantly which settings on RanDom affect how god's are chosen.

For example, I set a small 80 map to 50% fiddle, 2 land, 3 seastarting locations, 2 Land AI, 2 Sea AI. The gods somehow broke it, seems it chose 4 versions of the same god (Arco) and then since it was random when it didn't pick arco it CTD'd. Manually chose Arco and it still popped. Had to delete all god files and it worked fine (although it only made 4 starting locations and started MA Ry'leh out on land)

Still brutalizing the AI so buffing them with good scales + an awake pretender with magic/items would be a nice boost. I figure I'll make a few, give em all one major weakness (like Death 3, or drain 3) and boost the heck out of everything else.

Also, Anyone found a way to stimulate AI site searching? Or a way to make an AI conquered province always reveal on kill or "always known"?

Would it break the game to have every site in the world pre-known? I'm figuring it would simplify things a bit, but would boost the AI more than humans since humans (or at least me) make it a priority to site search anyway? Would also reduce Micro quite a bit. Going to try a test game and find/replace all #feature with #knownfeature and see what happens.
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