Re: request for new patch: an ai that can learn
Quote:
Taqwus said:
There are fairly obvious data protection issues -- notably, providing an object that encapsulates *just* the information 'legally' accessible to the AI; and which provides no write-access, just a structure for queuing orders (incl. 'instant' orders like equipment moves or alchemy). It would be up to the implementation to cache historical data.
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Ive seen mud-bots do a really decent job. Almost Turing level.
If a game can provide and receive information in text mode then a bot can be programmed to play. It is a program, playing as though its a human player. It gets no info that a human wouldnt get, and has no actions that a human doesnt have. Im not sure how well it can be made to play but at least it would toss the AI problem into many hands who could collectively decide that AI's for Dominions is not as easy as some make it sound 
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