Quote:
alexti said:
There's no real need to support DLLs or provide API or anything else. Publishing .trn and .2h formats would be sufficient. AI can be hooked through existing --preexes/postexec options. Some utility library to read/write in trn/2h format can be written be fans - that will be the easiest part of developing AI
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Sounds like a great idea! The only problem would be if the .trn files contained any information about other players that you wouldn't know for just normally playing the turn (for example province ownership, army locations, equipment).
If it contains this info, then even before you get people writing AIs, you'll have others writing cheat programs.