Re: Bash & Crush vs. Cut & Slash
A change is unlikley at this stage, although I kind of like the idea. It should not be too difficult to make a mod though. Reduce dmg on maces, hammers etc and give them AP.
If a mod was made, widely tested and percieved as nice it might be incorporated in tha game.
A quick test mod that doesn't take magical equipment in consideration will be quite quick to make.
Mace, Morningstar, Flail, Hammer, Maul. Some of them would probably need negative dmg values, or they would effectively have damage values way higher than now.
Perhaps mace -2 (6 lower than now). Evens out at prot 12. It bugs me a bit to have a negative dmg value though.
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