Re: Musing on weapons tweaks...
To add 1 AN damage sounds strange in the first moment, because as long as you do any damage anyway, it helps equally as much against Protection 1 opponents as against Protection 30 - Namely 1 per strike.
Next I think: However, it does mean, that, the more likely it is to totally deflect a blow, the more useful it is for the opponent to wield a blunt weapon.
And than again - I do not want a Horde of monkeyees with clubs to easily beat through an Obilisk.
So what? I say: Blunt weaons agains heavy armor should do extra fatigue to the victim.
This would work that way: Take the damage, reduce the rolls, reduce by the value of the natural armor and the damage actually inflicted, than, what is left is multiplied by a factor based on the weapon (daggers bad, swords better, axes even better, maces best) and a factor based on the armor (plate - leather - chain).
|