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Old July 20th, 2007, 04:52 PM

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Default Re: Musing on weapons tweaks...

Quote:
ElectricEel said:
Looking at the weapons from a historical perspective...

Maces vs. spears: Spears have the advantage of reach, which is a big deal in reality. Not sure if it is in Dom3...
I think this works the same as in reality. Spears get their repel attack. On quality units, this will keep attackers at bay, or make it painful for them to attack. Once inside the wall of spears, the mace would make short work of the defenders, just as the Romans did against the Greeks once they were under the spears.

Quote:
ElectricEel said:
Maces vs. swords: Swords can be used to parry blows. They can be used to thrust or cut as well as swing, giving more options for attacks. Being cabable of inflicting bleeding wounds and puncturing internal organs, they are more effective for killing poorly-armored targets (but being hit with a mace will still probably at least take you out of the fight).

Given the above, and the limitations of the Dom3 damage system, I'd say it would be OK if maces did more damage than swords on average - but swords should get more bonuses to defense and attack (or maces penalties, which would probably be less likely to cause unbalances).
I'd say that these are all in play already as well. Maybe the bonuses/penalties need to be emphasized more, but they are already in there and are quite significant.
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