Re: Map: Ringworm
Yes, this is exactly what I had in mind! Before you can reach any other nation, you have to fight towards the center. If you combine this map with super tough special provinces from the RandomGen for every province, plus easy research and high gem sites, you can reduce the power of diplomacy in the beginning, and also allow non-bless and non-awake pretender strats to be viable.
A mod would have to be made to make all teleportation, cloud trapeze spells, and the like to be level 9 spells or so. And also take out the flying ship artifact.
For a larger number of players, the provinces per player would have to be reduced to something like 5 per player, so that the end game could still be played out without too much micromanagement.
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