Re: Adamant 0.16.03 Released
the new patch 0.16.04 has a problem in
Name := Aegis Defense Grid II
Description := Small mobile cannons on turrets which are used to target and destroy incoming seekers.
Pic Num := 345
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base
Supply Amount Used := 1
Restrictions := None
General Group := Weapons
Family := 8007
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Point-Defense Weapons
Tech Level Req 1 := 2
Tech Area Req 2 := Shields
Tech Level Req 2 := 2
Number of Abilities := 3
Ability 1 Type := AI Tag 09
Ability 1 Descr := +30% accuracy.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Ability 2 Type := Shield Generation
Ability 2 Descr := Absorbs up to [%ShieldPointsGenerated] damage from each hit.
Ability 2 Val 1 := 2
Ability 2 Val 2 := 0
Ability 3 Type := Shield Generation From Damage
Ability 3 Descr :=
Ability 3 Val 1 := 2
Ability 3 Val 2 := 0
Weapon Type := Point-Defense
Weapon Target := Seekers
Weapon Damage At Rng := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 2
Weapon Display Type := Torp
Weapon Display := 21
Weapon Modifier := 30
Weapon Sound := pointdef.wav
Weapon Family := 807
i can't seem to figger it out but when i cut it out the game loaded fine
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