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Old July 25th, 2007, 07:17 AM

Micah Micah is offline
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Default Wind Ride

Wind Ride seems like it'd be way too good if it was working like it was supposed to, I'd rather just see the description changed and have it made cheaper so it'd be usable.

A guaranteed commander kill (or a free ride into charm-land) for 10 gems would be pretty unbalanced, especially since there's no counter to the spell aside from hoping it picks up a decoy instead (unless you want to spend 100 earth gems empowering). Even accounting for having to double-cast it to bring a decoy along the spell would be a hugely good deal at 20 gems...wraith lords get yanked out of their dominion and killed, banes are toast. Even an astral mage with a returning script can be killed, since the wind ride forces them to be the attacker, giving the caster of the wind ride the first action...life for a life, paralyze or magic duel will pop your mage before he gets an action. On top of this heavy air nations already have the upper hand in raiding (Heim stealth and Caelum's flying).

Though the spell description should certainly be changed to reflect what it actually does (and something should probably be tweaked on it to make it worth casting, but bringing an enemy commander to exactly where you want them is more appropriate for a wish than a 5th level, 10 gem spell.)
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