Quote:
President_Elect_Shang said:
If a game doesn't have challenging features why play? It's like playing a game of SE5 without other players or AI.
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The are only two "challenges" in this game:
1) Keeping a solid circle of trade agreements, in which case it is very easy to get a disadvantage with your starting resources.
2) Not getting killed by an alliance for making an offense which at best is vague given the limited actions in the game.
I honestly don't see much strategy to the game. The initial reason I liked it was it looked like a more detailed version of Nationstates, but I've come to realize sense that some people take it as serious as a heart attack.
I've just discovered Travian (
www.travian.com or
www.travian.us) and I find it far more entertaining. It also has rules against most of the things I find most annoying in Cybernations.