Thread: Map Map: Wraith Bunny
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Old July 27th, 2007, 03:17 PM
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Default Re: Map: Wraith Bunny

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It has a very retro gamer feel to it.
Thanks! That is kind of what I was shooting for.

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did you intend for the gold colored mountains to be different in some way (other than color) from the grey ones? Are there any other special features that are more than appearence? What about those bones?
There is no difference in mountains. Just color. The gold colored ones are Wesnoth desert mountains and the grey are my re-colored variants of those tiles.

In this particular map, the graphics basically just denote terrain. Most variations are just decoration. The only real distinctive one off the top of my head are the farm tiles, which are all farmland with large province type flags. I think that I may have set a few "many site" flags, but I can't remember what scheme I used now.

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I believe the MP community is longing for more wraparound maps.
If there is an interest, I will see if I can come up with some wraparounds.

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It definitely has a Wesnoth look and feel to it. What kinda hexmap editor do you have there? Has it been released yet?
I love Wesnoth! Very fun game.
The editor is a vb project that I started back in Dom2. It has never been released and is so far from being user friendly at this point, that it will be some time before it ever is.

I mostly just need to get motivated to clean it up and finish it. It was more fun to just make maps instead of coding.

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Pardon the ignorance, but what's Wesnoth, which editor are you using, where can I get it and where can I also get those tiles? Because I really like the graphics.
Did I mention that I love Wesnoth?
The tiles are modifications of wesnoth tiles and I did not make any use of their terrain blending, so it is all much prettier in the actual Wesnoth game.

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You mean like in this post?
And if you look close at the farm tile in particular, you will see KO's house & grain stalks which I used from his sprites. (Thanks for sharing those KO!)


Ugh. I gotta go back to work.
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