Quote:
Kristoffer O said:
Don't get your hopes to high. It's nothing fancy.
I've just added raise skeleton to all instances with a raise dead, since that didn't work out too good, and added a few spells at path lvl 1 and 3, like flare and slime, since lvl 1 water was without spells, and there was only fire bolt at lvl2 fire.
It is not intended to make indeps powerful, just to give them something to cast.
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Yes that's fine.
Any chance a future patch can allow the independents research level to be based on the number of turns which passed in the game? Allowing the independents to grow as the game moves forward.
A level_7 independent fire mage should have learned a few more spells after 10_years.
OR
If #startspell gets fixed perhaps the independents can be specified as well allowing each map to add extra spells if desired.
Either of these would be wonderful.
