quote:
Originally posted by Saxon:
Here is my guess, though I would love to see a more confident answer.
It would also be useful if you are using shield bypassing weapons. Knock out the guts of a ship, then move on to the next one. Your ships will not “waste” a turn destroying the Last bit of each ship but take the fight to the next still fighting ship. This way you would take the punch out of enemies faster, taking less damage yourself, or at least damaging a lot more enemy before going down. They then have to wait around doing repairs while your “avenger fleet” comes to get them.
I think that this is covered in the Emp. Options/strategies/firing, when you set the "target priority" or whatever. Mine are usually set at "
has weapons, nearest, most damaged, largest", so that once a target loses all it's weapons, the ship should move on to the next target. I think.
edit=typos
[ 11 February 2002: Message edited by: dumbluck ]