Re: Some notes on MA Mictlan update
If you switch the cap-only restriction on the jaguar/eagle warriors, don't forget to switch PD too.
About Fog Warriors: one big difference between A1.2 and A2 is that A2 can cast site-searching spells, so you'll have a much larger gem income. Once you empower somebody up to A4 (105 air gems?), or if you have a pretender that starts at A4 or higher, you can forge a Bag of Winds and a Staff of Storms, then <Summon Air Power, Fog Warriors> by burning an extra air gem (it's A5 but only costs 300 fatigue). Seems feasible to me, and you get the fringe benefit of hampering missile fire at your jaguar (/eagle) warriors, and letting any other A2 priests boost to A3 so they can Thunderstrike and/or Orb Lightning.
That said, I agree with Megalobob that balance by *adding* things is much more fun than balance by nerfing, and I like the pending changes to MA Mictlan.
Edit: One more thing. About the "no particular strengths except for their cheap sacreds." What if the Mictlan Couatl were S3A3H2 or something? That gives them a good battlemage with some versatility and a ton of mobility, to make up for the lack of blood summons. It would play very differently from EA/LA Mictlan, but that's kind of the point.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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