Re: Some notes on MA Mictlan update
I'm playing an MA Mictlan game now, turn 37ish.
A2 would help a lot, but I don't think overly empowering. Possibly an A1N1 w/50% 1A chance, just need that 1 A2 for site searching and boots/displace early. Fog warriors is tough to cast consistently for most nations, adding it as a potential for late mid/late game shouldn't be a dealbreaker if the player wants to invest that way.
Making eagle's non cap would be great, although making jags cap only would suck. As mentioned earlier, you're still limited by your Dom count, so the "hordes" would be the same size, it would just open more strategic possibilities.
Adding heroes is always a great thing.
I'm pretty unimpressed with the nation so far, very linear, much more restricted in options than any other nation I've played. So far, just much less fun than any other nation i've played. Any "addition" changes are great IMO.
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