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				Aethyr said: 
NT-- 
 
I completely disagree with almost everything you have said.  However, we do agree on two very important points: 
 
1) Those who "trust" will always be at a disadvantage (potentially) in WAR. 
 
2) "There can be only one" (unless he/she allows a weaker ally, a respected/feared opponent, or an obedient lackey to survive). 
 
I think both new and old players should keep these things in mind, and defend themselves accordingly, or be prepared to suffer a "hurtful" experience.  
			
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 My point was there's no need for NEW players to go thru the hassles of learning who can be trusted and who cannot be trusted.  And gamers new with hosting a new game shouldn't have the pains of learning which gamers are known for dropping out early. 
Tibbs, I didn't mean "emotionally" hurtful... I meant "game time lost" hurtful as it could take months to identify the known backstabbers compared to those known to be honorable to the treaties.