Quote:
Aethyr said:
NT--
I completely disagree with almost everything you have said. However, we do agree on two very important points:
1) Those who "trust" will always be at a disadvantage (potentially) in WAR.
2) "There can be only one" (unless he/she allows a weaker ally, a respected/feared opponent, or an obedient lackey to survive).
I think both new and old players should keep these things in mind, and defend themselves accordingly, or be prepared to suffer a "hurtful" experience.
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My point was there's no need for NEW players to go thru the hassles of learning who can be trusted and who cannot be trusted. And gamers new with hosting a new game shouldn't have the pains of learning which gamers are known for dropping out early.
Tibbs, I didn't mean "emotionally" hurtful... I meant "game time lost" hurtful as it could take months to identify the known backstabbers compared to those known to be honorable to the treaties.