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Old July 30th, 2007, 07:02 PM
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Default Re: AWIY\'s blacklist of dishonest peoples

Quote:
Aethyr said:
Blaalz, you make some excellent points. To clarify, I was not necessary advocating that NAPs be ignored, nor was there intent to dinegrate those to adhere to them out of their own personal sense of honor (or sheer pragmatism). To further clarify my own position, I will personally avoid entering into NAPs unless I have some confidence they will be upheld by the other player(s), and then (most likely) only for a finite period of time. Why? Because I intend to honor my agreements, but do not wish to limit my future flexibility. That said, am I saying I will absolutely never break an agreement? Probaly not, but under the right set of circumstances, who knows...

That's all fine... sounds good.


Quote:
Aethyr said:
Finally, I absolutely concur with your observation that you will carry YOUR past experiences from game to game. On a human plane, this is to be expected to some degree. What I sharply object to is the notion that there should be some sort of "master list" of "violators" presumably to help other (new) players. It would be just as silly to suggest that there be a list of names of those who commonly ally with each other (secretly or not) so the rest of us know who to watch out for.
The purpose of the list is to simply record the events and treaties of each game. Historical information which can be used by new players helping remove one of their MANY disadvantages.

Quote:
Aethyr said:
After all, I'm sure there are many "positive" experiences that are carried over from game as well, yes? Over time, these experiences lead to greater confidence and an increased likelihood of a future alliance, yes? It could be argured that this puts the other players without this benefit at somewhat of a disadvantge, yes?
Correct... yet the new players should have as many disadvantages removed as possible for better game balance.

Quote:
Aethyr said:
And all the while everyone feels "honorable" about keeping their agreement. So, you protect your backside so as to concentrate your attention on a foe who may not enjoy a simular advantage. Where's the honor in that?
As I have previously been saying, "Players can break NAPs without warning or blindly drop games". The only individuals not wanting to record the historic events of a game are those wanting to keep the joy of taking advantage of new players to the gaming community.

Quote:
Aethyr said:
This is a war game premised on world domination. Should there be temporary alliances? Sure, but the concept of a "binding" and permanent NAP seems quite incongruent to me, and keeping some type of global list based on this premise would (further) imbalance play.
I agree there should not be any "binding" and/or permanent NAP. If there was a record of the treaties from each game which became available for view by everyone once the game was finished then you can bet veterans and new players would be visiting this website. The information would only display what veteran players already know and what should be known by new players thus bringing a closer game balance. Otherwise the new players will continue to be the blind pigeons.
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