Re: New PBW Proportions Mod game #4
I'm still play-testing the rebalance on fighters and weapon platforms, but it's close to ready. 3.07 is 3.05 plus some fixes, a few additions (the probes and Q-ships in 3.06), and rebalance of fighters (now they are definitely worth developing) and weapon platforms (no longer especially accurate, so planets full of WP's aren't so deadly and expensive/difficult to capture unless you're at a bad combat mod disadvantage).
Actually, I should take a vote about another issue: Intelligence missions. I'm thinking of making a major change that I wanted to try for a long time. Essentially, I've noticed that it's either strong or a non-issue because people build tons of counter-intel and don't use it much. So, my idea is:
1) Make it possible to slow down, but make intel offense essentially stronger than defense.
2) Basically remove or make way too expensive the destructive intel attacks.
Result: Intel is useful, but mainly only to actually gather information and is not usable as a way to get major attack results.
Anyone have any strong feelings about such an intel change?
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