quote:
Originally posted by Val:
so then the only option left to you is to take out his homeworld
IMHO this is incorrect on the basis that is is an accurate reflection of where the game may take you - speed should confer major strategic and tactical advantages and should be as important, and effective, as any weapons development.
Faced by an enemy with superior speed, you would need to research to match that ability, develop weapons that could counteract that ability (eg long range weapons, anti-drive weaponry, that sort of thing) or develop screening vessels capable of keeping up the chase for a longer period.
At present, the lack of effective ability to disengage is IMO probably the most major game-play flaw in SEIV