Re: Malfador, Bring back retreat option from SEIII
Pvk, You are correct to a point. When I stated that the slower ship is gaining speed, I was talking about the fact that in the combat screen the attacker can close on them, and then after they retreat and the attacker persues, they are back to the same distance at the begining of the next combat.
You have a good point about in a true simultaneous motion system the attacker and the colony ship would reach the same point at about the same time the colony ship ran out of movement points. Of course the attacker doesn't actually have to reach the same point as the colony ship, only reach the point of where their weapons can be in range. But coding that would probably complicate matters so much that it wouldn't be worth it.
SEIV doesn't have true simultaneous turn movement. What he has done is break up the turn into 30 "days", and then a ship with 6 movement poinst gets to move every 5 days, and a ship with 5 movement points gets to move every 6 days.
I suppose that allowing retreat would simulate the effect, but really combat should not occur to begin with, until the persuer catches up to the colony ship.
Geoschmo
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