quote:
Originally posted by Marco:
I completely second the system explained by PvK, but I think there is some more point to solve:
1. What happen if the retreat movement is in a strategic location with others enemy units, may be from another player ? In this case another tactical battle begins among three or more players, very difficult to handle with the new retreat option. A possible solution: prevent retreat in strategic locations with enemy units.
2. The direction of the retreat in the strategic map: a “forward retreat” tactic to bypass enemy units, let say a enemy blocking fleet at a warp point, must be allowed or not ?
Marco
Yes these both have to be resolved.
SE III denied retreats into sectors with hostile ships.
I mentioned earlier that forward retreats have to be limited somehow. I thought SE3 did pretty well by simply basing retreat direction on map edge used. Thus, it was possible (in tactical combat, anyway) to break through enemy forces, but only if you actually did so in tactical combat.
PvK