Re: Malfador, Bring back retreat option from SEIII
Thanks for yours explanations PvK, curiously I even didn’t think at the problem of warp point in these terms, I used to place blockade fleets on the side of the warp points in the defended quadrant, to avoid detection, and every corner of the tactical map would then be good for breaking through. Nevertheless I agree with you, if in SE 4 Gold the defender is always firing and moving first (sorry, I didn’t played the demo) the balance problem is solved.
Marco.
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