Re: AI longtime simulation feature
I thought about the stopping conditions Last night. Maybe this could be done by an extension of the victory condition setup, e.g. as a kind of victory/AI simulation stop condition. There are just a few disadvantages:
-the conditions cannot be changed during a game, means: you cannot simulate until one condition, change it, and go ahead to the next condition
-the conditions seem to be requested every 3 to 5 turns or so. I have tried to run a single human player (for weapons testing, ship setup and so forth), after the first few turns (it seems to be not always after the first turn), a victory window pops up plus a question about continuing the game
All right, I guess there are better solutions.
As for the additional stop/break simulation conditions, we have now:
1. War declaration
2. Hostile activity
3. Treaty breakage
4. Score point goal
5. Research area goal
6. First contact
7. Number of turns (of course)
Any additional ideas ?
I guess some of them are not possible or needed, but let's see, what else would be important for AI testing and for scenarios (dmm: thumbs up !)...
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