Re: Allegiances (Team Game, Experimental - Recruit
The bonuses are more properly a "draft" then a bid. Everyone drafts their nation of choice, and anyone forced to take a round X draft pick gets (round X-1) bonuses.
Well, are the following teams balanced?
R'lyeh + Atlantis
Helheim + Tir
Mictlan + Sauromatia
Niefelheim + Caelum
Pangaea + Abysia (but not certain, EA C'tis can be powerful if allowed to fester)
Lanka + (Yomi or Kailasa, not sure)
and... I suspect T'ien Ch'i + Arco would be the strongest pair, but I'm not certain. Ermor's death magic really complements.
Anyhoo, yeah, that's close enough to balanced that, with a draft, it should work out okay.
Let's do the draft *before* I put the map together, so that I know whether to put a pair of water start locations in one of the quadrants.
Also, pick a province total, and a bonus to apply after each round assuming we are doing the draft.
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