Re: Banish to inferno-questions
About blood costs...
Slaves are easy to come by, but I think this is balanced out by three things, and blood shouldn't have its combat spell's cost, in slaves, upgraded because of this.
1. Slaves have a physical presence on the field. They die en masse to things like earthquake, firestorm, and other battlefield wide enchantments.
2. Almost all blood spells already have a component cost. Most normal mid level nukes, and even some high level ones, do not have any component cost. Almost all of Blood's good combat spells already require slaves which involves the micromanagement of keeping them alive from one combat to the next and shuttling them around when need be. I don't think there's any reason to punish blood nations over regular nations.
3. Blood slaves cost income. All other gem types do not. Sure you can get as many slaves as you want, but gem sites only have to be searched for once and they produce forever, where as blood sites eventually dry up, and require constant supervision to produce.
About banish to inferno...
2. They shouldn't be immune. A level 1 astral mage gets an even easier pass in the form of "returning" which is cast on the first turn and automatically saves them from battle no matter which horror they are fighting.
Jazzepi
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