Re: Banish to inferno-questions
OT K Said:
"Im sure your Banelords are many. I just think its hilarious to watch 60 gems worth of commander and equipment go up in smoke."
You have your play style, I have mine. And mine varies by the race I am playing. In the Big Game I got stuck with MA Ctis and you got EA Lanka. If I had 200 double 9 blessed Palankashas at my command(and those banelords killed them all btw-that was their job), then i would not need to make thugs to stop them. Your castle bought troops are thugs in their own right. I do not have that luxury.
How many MA Ctis Swamp Guards do you think it would have taken to kill 200 of you sacred troops-especially when led by an sc that auto casts darkness at the start of each fight?
Back on topic.
Losing a banelord to a 100 yard spell is not my primary concern-they will be advancing to close range in any event. Losing my more valuable mages is. The thing that makes the spell unfair-to me in my opinion-is your mage can kill my mages from a safe distance, behind his wall of Palankashas. My mages can be targeted on the rear edge of the battlefield.
Yes i know there are battlefield spells that target everywhere, but most of those hit both sides.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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