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PlasmaKrab said:
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ROF in the unit stats screen is a bit of a deceptive stat as it has little direct effect on the actual ROF of units in the game. Experience of the unit has a lot more effect. Just try it out by changing the ROF of units and see what difference it makes in an actual set-up and then vary the experience instead and see what difference that makes.
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Moment here. As far as indirect fire is concerned, I think ROF has a direct influence on the number of rounds shot per turn on a fire mission. Since all the units mentioned above are generally classed as SP mortars or similar, it should be of some importance.
Now I don't know exactly how much ROF means how many RPM, and which level of actual ROF is to be considered (i.e. instant, burst, sustained).
Better chack with comparable artillery units.
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My main point is that identical weapons in different OOBs should have the same stats. I didn't really want to start a ROF discussion but anyway -
To PK and the others: ROF matters - fully agreed - and I did check: the average 120mm mortar carrier has a ROF of 5 and it also shoots 5 rounds in a salvo - whereas the heavier ones (160mm) have ROF 3 and 240mm Tulpan has ROF 2.
My experience is that ROF is the main factor in the buying decision - the larger caliber makes 120mm mortars more effective but you'll neve achieve a fire density as with 82mm - and very often, never even hit your target at all if you have no spotter. And if you check the other advanced breech-loading SP mortars in the game (only single-barrel versions though) then you'll notice they mostly have a higher ROF than 5, some up to 9, as far as I remember (I dont have the game on this PC for reference).