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Ironhawk said:
I havent actually looked at spell modding in some time - can you make entirely new spells these days? So like a ritual spell with an effect to summon unit #X or something? Or will I have to go through and pick out a couple of summon spells and override them?
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You can make new spells with simple already-in-game effects like summoning rituals. The easy way is #copyspell a summon and then just tweak the copy.