Quote:
GrobRIM said:
If I may, I think the whole problem is the 50 turn limit.
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That's exactly why I recommended a game option where the player can choose the battlefield turn limits. I have two fast computers which can easily triple the battlefield turn limits. I'm sure some gamers have systems even faster than mine. It's sad losing a battle because the attacker runs out of turns. It's like some union law which forces all soldiers/commanders to flee at 5pm... and golems can stay until 8pm.
on a side note
During DOM_2 I lost my attacking SC during a battle because my SC was paralyzed from the dispossed spirits and the dispossed spirits couldn't flee because my SC was blocking the way. As a result after 100 turns... my SC was auto_killed. This should be changed to auto_retreat.