Re: Modding Tools--Component Creator
Ok, I have played around with it for most of the afternoon. My first impression is this is very cool. It has the potential to be a very useful tool for modders. I do have a few suggestions.
I am guessing a lot of people would like to use this for tweaking and extending exsisting components. It needs some sort of text input to make this convienent. I understand that the level modifiers could be very difficult to calculate, but some parsing of the Basic Info, Tech Reqs, Abilities for level one, and other base values would really speed up the process to get things started.
The weapon data screen is very good, however as you state it doesn't work very well for damage at ranges if the damage is not linear, or if it drops off like APB. Perhaps for those weapons give the ability to manually input each levels damage at range chart, instead of calculating them. It would take more work for the user, but it would still be easier that making the whole components by hand. Of course that can be done now by simply putting garbage numbers and going back later and tweaking the damage chart for each level.
Would be nice if it would have a little more flexibility on the tech level modifiers for the cost/tonnage/supply settings. Instead of postive and negative numbers it would be nice to be able to multiply by a decimal. For example, instead of -10 per level until I reach zero and then go negative, I'd like to be able to multiply by .95 per level, getting closer to zero each level, but never quite getting there. Of course it would have to round off, and at some point I guess it would round to zero, but it would never go negative.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|