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Old August 9th, 2007, 12:32 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Massive fatigue spells

From what I hear, here's how an 800 fatigue spell works with an 8 strong magic path, and no communions involved (ideally, you do want a communion, but not everybody has access to that).

Eight gems are spent. The fatigue cost of the spell remains 800, but due to a cap on the effect of spell casting on fatigue, you take only 200 fatigue points of damage and fall asleep. You don't cast any more spells. Any fatigue damage dealt after that point (by chill auras, for instance) goes straight to damage your health. But at the moment, you go to a round 200 and stop there. Recovering 5 a round as you sleep it off. No spell cast by an individual will kill your mage.

A mage leading a communion, however, can push the fatigue of slaves past 200.

The reason for the high fatigue is two fold.

The exact mechanics of spell fatigue must be explained by someone more familiar with the game than i, but this should approximate the situation.
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