 
			
				August 9th, 2007, 05:18 PM
			
			
			
		  
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				Re: Allegiances (Team Game, Experimental - Recruit
			 
             
			
		
		
		
		So, there's 48 hours on the clock for the first turn (which hopefully won't even nearly be needed, but just in case of problems), and 24 hours for subsequent turns. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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