Re: Some random SE:V questions
Some good news on the Join Fleet order:
Version 1.48:
1. Fixed - Ship Experience and Fleet Experience "Combat To Hit Offense" was not always being applied.
2. Fixed - Only Fighter groups can be added to fleets.
3. Fixed - Join Fleet order button was not enabling properly.
4. Fixed - Join Fleet order was not joining the fleet on the same turn it moved into the sector.
5. Fixed - In a Simultaneous game, if you are a player and save your game before
ending your turn, the internal multiplayer game name will not be changed. The game
used to change the internal muliplayer game name on any save, so when the player
ended their turn, the .plr file would have the same name as the filename they saved
with mid-turn.
6. Fixed - In a Simultaneous game, if a player saved their game before ending their turn,
designs created previous to the save would not be added by the host.
7. Fixed - Speed up for big list windows with large numbers of items.
8. Fixed - The unique tech areas "Power Leech" and "Shield Implosion" were not being placed on planets.
9. Fixed - Adjusted AI research priorities.
10. Fixed - Improved accuracy of FPS counter.
11. Fixed - Improved timer resolution.
12. Fixed - When starting a game as a Host or a Player, no empires can be defined in the Game Setup window.
13. Fixed - Order files were sometimes lost if the host received them while taking his turn.
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