quote:
Originally posted by geoschmo:
Ok, here's a potential problem. A small shield generator produces 40 shield points. A militia unit does 10 points of damage. IIRC unit components do not store partial damage. If that is correct then a single troop with one small shield will be able to conquer any size planet.
Geoschmo
Actually, damage is not recorded for the components but it isn't lost either. It is stored until the total damage scored on the units present on a planet/battle/fighter group equals or exceed the hit points of the smallest unit present. The hit points of this destroyed unit is subtracted from the total damage. This is repeated until the total damage is less then the hit points of the smallest unit (i.e. the one with the least health points). Damage below the treshhold is not lost but will be added to the next hit. This is the reason why troops are always first to be killed in a planetary bombardment - they are the units with the least hit points...
Note that shield points are just added to the hit points of a unit, i.e. a shield generator level 3 is a 64 point component.
I hope this makes sense. Feel free to ask if it isn’t.