Re: Allegiances (Team Game, Experimental - Recruit
			 
             
			
		
		
		
		I'm usually a big fan of a 24 hour host for the first dozen turns or so (with a slowdown if anyone's going to be gone for a day over a weekend or something and requests it) but some people seem to be having trouble keeping up with the 1/day schedule, so go ahead and slow it up if we have to. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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