Re: Maenads and siege
I'm curious as to how many Pans with what Turmoil scale it required to stave off the entire army. Granted, it will take, what, 11 turns for each Maenad to die, but it's still interesting.
What nation was the winner playing? I'm curious that he couldn't manage Gate Cleavers, Siege Golems, or other options for breaking the gate down.
And domkill would be a very good option, I _think_. Even dropping the Turmoil scale there would help a lot.
Wyatt Hebert
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