Re: Maenads and siege
Unless, of course, the Maenads were coming from the population in the walls. Besides, it's a game... some inconsistencies with 'realistic' behavior must be expected.
I truly fail to see the problem. It was a good point about the supplies being generated keeping some of the Maenads fed, but they WILL start starving. I'm actually curious what the break even point per Pan per Turmoil scale is.
Kuritza, it seems the problem you have is that it takes too many resources to actually take out Pangaea's capital under the conditions given, at least in multiplayer, i.e. it _could_ be done, but the amount of resources required at the stage it might be required is too high.
I am curious why you believe the investment too high. I am also curious why you say starting next to Pangaea would mean someone loses in MP (the same argument about double-bless rushes come to mind, btw). It seems to me that the argument is the resource drain required to keep them bottled up is enough to make you lose. Soo... what? It's rather interesting to me that people might not worry too much about Pangaea when they're active, but they'll make you lose in a siege?
Please, educate me as to what the issue really is?
Wyatt Hebert
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