Quote:
Morkilus said:
Your mileage may vary...
But I found that -in combination with NI maps - turning gold, resources, and supply to max and Indy Strength to 2 sure gets the AI geared up and rolling pretty quickly. It's not going to train you for MP gaming, but when you're having to deal with 300+ good troops early in the game, you don't have time to sit back and craft SC's to trash the AI. You'll most likely have to start building tons of castles, and the AI has no problem building castles, either.
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This is correct. It was suggested that low resources helps the AI, but I found that it was not true. High everything, low indy strength definitely toughens up the AI. I don't use the NI maps because I like indies, but a low indy strength allows the AI to expand quickly.
I tried crafting immobile gods for the AI using good scales, but I think the AI is tougher on impossible random gods than using my gods and switching to normal difficulty. It's an issue of the bonuses the AI gets on the difficulty levels vs better scales/god design. The major problem with designing an AI god youreself is that you design the god for how you play, not what is best for the AI, which is somewhat of a mystery.
One point that really changes the character of a game is to never play a game where your start position is in a corner or the edge of a map. If you are in the center 60% of a map, you will get 3 to 7 foes on your borders. Use map settings that allow 10 to 15 provinces per nation. If you don't find this a challange, combined with Morkilus' suggestions, than you are a much better player than I. (Do not assign this distinction significent value.)