Quote:
Kristoffer O said:
We could possibly make spells that creates sites, but it would not become available through modding, I imagine, since event-modding must be implemented first, and a bit unlikely, although fun if implemented.
|
Customized events via modding or map edit commands would be great. Here's my thoughts on how the customized events could be added via map edit commands:
================================================
#event <N15> <Turn45> <Prov211>
#owner 15
#commander 710
#additem "weightless scale mail"
#additem "brimstone boots"
#additem "amulet of antimagic"
#units 12 1412
#randomequip 2
details:
<N15> This is the event number
<Turn45> This is the turn when the event occurs
<Prov211> This is the location of the event
The above example would cause the above commander and units to be attacking the province listed on turn45. If the owner of the province is the same as the event then the units are joining.
Currently it's possible to setup unexpected battles or sieges within DOM_3 yet it must occur on turn 2.
================================================== ========
Additional commands could always be added to events later such as:
#event <N11> <Turn25> <Prov211>
#message "A chest of gold has been found."
#give 350 gold
Thus the owner of the province receives 350 gold on turn 25.
================================================== =======