Re: Opinions on Caelum (MA and other)
I like early Age Caelum very much. They have many strenghts and strategies, and that for different times in the game. They can go mammoths early, they have air magic in early middle game, Eagle kings can be both battle mages and great fighters, and Harabs develop death branch. Cold scale is great to get points for a superb pretender - many paths on a Ghost King. EA Caelum is awesome.
Late age Caelum is OK, but both its air and death is underwhelming. Most nations have OK counters to mammoths, not enough to stop the rush maybe, but enough to make it costly, and once that trick is outgrown, and shock resistance widely available, the nation shines nowhere. Still, with death it is not a push over, because pretender can be good with scales.
Middle age Caelum is crap. The guys who hooked me to Dominions tried hard to make them work, and got tired to lose. It's got nothing. Mammoths, but everyone expects that. Once that's spent, you have to rely on shock and cold, and that's easy to counter on a fighter. For a real laugh, use a well blessed MA Ermor against MA Caelum. I guarantee it, the Caelum player will be really frustrated. There is litterally nothing he can do - mammoths get slaughtered, his God gets bad dreams, his lightning is useless with a tiny little ring, and he has nothing else.
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