Re: OT: Looking for a good physics site
I was thinking I could probably get a matching intercpt by treating the targets' velocity and acceleration as 0, by adding them (Or perhaps subtracting them) from or to the enemies' velocity and acceleration.
Or something like that.
(1/2) * A * T^2 + V * T + P = D
A = 5
T = 3
P = 50
V = 15
D = 117.5
(1/2) * A / D^2 + V / D + P = T
1/2 * 5 / 117.5^2 + 15 / 117.5 + 50 = 3?
1/2 * 0.042 + 0.127 + 50 = 3?
0.021 + 0.127 + 50 = 3? // It was at this point that my suspicions became rather definite...
50.148 != 3
(1/2) * A * T^2 + V * T + P = D
(1/2) * A * D^2 + V * D + P = T
1/2 * 5 * 117.5^2 + 15 * 117.5 + 50 = 3?
2.5 * 13,806.25 + 1,762.5 + 50 = 3? // Yeah, didn't think so.
34,515.625 + 1,812.5 != 3
36,328.125 != 3 // Curiousity.
(1/2) * A * D^0.5 + V / D + P = T?
1/2 * 5 * 117.5^0.5 + 15 / 117.5 + 50 = 3?
2.5 * 10.84 + 0.128 + 50 = 3? // Erm, no...
77.228 != 3.
(1/2) * A * T^2 + V * T + P = D
(1/2) * A / D + V / D + P = T^2 + T
1/2 * 5 / 117.5 + 15 / 117.5 + 50 = 12?
1/2 * 0.043 + 0.128 + 50 = 12?
0.0215 + 0.128 + 50 = 12? // Er, no...
50.1495 != 12
Ok, my brain is frying...
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