Thread: repel
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Old August 18th, 2007, 02:50 PM

mr_Logic mr_Logic is offline
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Default repel

do the Dominions II Game FAQ explanation of the repel mechanics still apply for The Awakening as well?

Quote:

Q. Why is weapon length important?
A. It only affects repel attempts and dual-weapon use (short weapons are easier to dual-wield). Any time a unit strikes another unit, if the defender has a longer weapon (like a Spear - length 4, versus a Dagger - length 0), the defender gets a repel attempt, and the attacker must make a morale save. If he fails the morale save (50% chance at morale 10), he will not attack. Also, even if he does attack, he may be hit by the longer weapon while attacking, though repel damage is capped at 1 ... so the attacker won't be hurt badly unless the weapon is poisoned or in some way has an additional effect.

Q. What affects repel attempts?
A. The success or failure of a repel is determined by the attacker's morale and defense, and the defender's attack. If all these values are 10, there is a 25% chance of a successful repel (neither side is damaged). Not that weapon's specific length does not affect repel success rate, or morale saves; all that matters is that the defender's weapon is longer, not how much longer.
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