Re: Opinions on Caelum (MA and other)
My point Xieter isn't that Caelem is weak and therefore needs their flying infantry boosted in order to make up for it. My point is that because of the flying units Caleum sounds like a unique and interesting nation to play. It is dissapointing to find that to play completively caleum is not a nation of flying units, but a nation of mammoths. If I wanted to play as tramplers I would play as Acro.
My suggestion is 1) the raiding effectiveness of the infanty be improved and 2) the mammoths are weakened in some way. This will have the effect of making Caleum more themetic and playing like the nation and unit descriptions make Caelum sound. Plus it will give Caalum more of a distinct play style that is different from the other nations. More effective flying units would be fun.
Caleum is not a very balanaced nation among itself, as only some of the units are viable options. I would rather play a nation that is less completive over all but every unit has a strategic use, then a nation where only a few units are usefull.
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