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				 Re: A lurker delurks... with a mod? 
 The code that seems to be causing problems is:
 STAR 0
 ITEM it_decoder
 END STAR
 
 STAR 1
 ITEM it_encbank
 END STAR
 
 CONDITION 0
 TYPE haveitem
 STR0 it_decoder
 END CONDITION
 
 CONDITION 1
 TYPE haveitem
 STR0 it_encbank
 END CONDITION
 
 PAGE 1
 REQ0 0
 REQ1 1
 DISP 1
 ACTN popup endquest
 TITL Databank Decryption
 GFXP items/bank.png
 TEXT [Blah blah blah.  Spoilers not listed.]
 REMV it_encbank
 REMV it_decoder
 TIME 2
 ITEM it_membank
 END PAGE
 
 Hmmm... I wonder if the item side of things could have anything to do with this.
 
			
			
			
			
			
			
			
            
			
			
				
			
			
			
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