Re: A lurker delurks... with a mod?
The code that seems to be causing problems is:
STAR 0
ITEM it_decoder
END STAR
STAR 1
ITEM it_encbank
END STAR
CONDITION 0
TYPE haveitem
STR0 it_decoder
END CONDITION
CONDITION 1
TYPE haveitem
STR0 it_encbank
END CONDITION
PAGE 1
REQ0 0
REQ1 1
DISP 1
ACTN popup endquest
TITL Databank Decryption
GFXP items/bank.png
TEXT [Blah blah blah. Spoilers not listed.]
REMV it_encbank
REMV it_decoder
TIME 2
ITEM it_membank
END PAGE
Hmmm... I wonder if the item side of things could have anything to do with this.
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