Re: Warp Creation/Destruction Events
I created a mod called the WarpX mod a while back, with a very similar process. The only differance is that each turn 1, 3, 5, or 10 warp points would either open or close each turn. I was also able to create an effect that caused the lower numbers being much more common than higher numbers.
There was just one problem: the ability to create warp points in events is disabled. I've been asking for this to be activated in both SEIV and SEV for several years now (well, not for SEV for years, obviously, but since release). Perhaps if others start requesting it, it will happen, but as it stands now, the only thing that can be done with warp point abilities are:
- closing
- damaging
- cloaking
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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