Re: Tragic poor pretender design is limiting MA Va
You raise two good points. Kristoffer O also pointed out that Shadow Vestals had been raised to 35 gold per unit. However, it is relatively hard for an early game player to put in more than 300 gold per turn into units... That gives new numbers for "resources invested":
Vanheim Pretender Dom 4:
Maximum capital invested in Van per turn:
75 gold/16 resources per unit (x) 4 units per turn:
300 gold/64 resources maximum investment in sacreds per turn without temples.
Ermor Pretender Dom 6:
Maximum capital invested in Shadow Vestals per turn:
35 gold/3 resources per unit (x) 6 units per turn
210 gold/18 resources maximum investment in sacreds per turn without temples.
Not nearly as bad, but you can still see that Vanheim has a significant edge. And I limited Dom to get an Earth 4 Reinvigoration Bless. This even more "super-stacks" the Van very early game. However, if you say this "isn't optimal" I'll agree... I didn't really crunch the numbers, it was more to show that Vanheim gets ALOT more bang per each point of Dominion than other races. Combined with an easy switch from expansion to raiding is what gives it such rush power.
The reason why I stressed the possibility of Van Sacred's becoming exhausted is lowering the number of Van's recruitable WILL heavily increase their fatigue problem. This means that it is important to avoid over-nerfing them.
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